According to a series of research into
India’s gaming backdrop, 60% of the country’s adult populace access mobile
games regularly, while over 80% play their choicest games every day with nearly
84% playing for an hour or more.
Most smartphone users have at least 3 games
on their devices and while Gen Z is popularly focused on casual and arcade
games, Gen X and millennial prefer board, action or card games on platforms
like Spin
Casino India.
The developing ecosystem of mobile games
with an assortment of low data cost, 4G networks, improved games and increased
smartphone infiltration has increased India’s mobile gaming industry to $1.2
billion with over 365 million users and is expected to reach over $3 billion by
2023. Keeping these statistics in mind, here are some of leading trends to
watch out for in 2021 and the years ahead.
Akin to players spanning generations, video
games too have grown, no longer restricted to the use of plugged-in consoles.
Now, users can play anytime, anywhere, and even watch games in real-time! As
per a popular study, before the world slowed down, owing to a global situation,
on average a consumer signed up for 12 subscriptions in the entertainment/media
domain in the US. With the average gamer age group ranging between 35-44 years,
renters spent 110 hours playing from home, and 1/3 of the fortnight users
played 6-10 hours a week.
As the world experienced an increase in the ‘work from home’ populace, there arose a need for a stronger 5G network, which unfortunately slowed down owing to the Global slowdown. The 5G rollout will lead to a low inactivity rate for data travel; an increased capacity for multi-player experience, as well as more streaming opportunities for cloud gaming.
Based on the gaming environment, internet
coverage, and quality, in addition to developer and user opportunities
available, no matter where the gamers reside, the prospects of connecting with
other players anywhere across the globe is much higher. This opportunity
encourages players to compete, and indulge in fun, empowering ways to connect.
From a study in the US, 40% of users met people through video games, while 51% played after work or school, in comparison to those who played while waiting in queues. In 2020, interesting things like an online multiplayer game got 264 million downloads worldwide than any other game, while a leading American rapper partnered with a gaming brand for a concert with 28 million people for an audience. Nearly 38% of gamers in the US preferred chatting when playing, while 25% chose multiplayer gaming modes.
Gaming has been a spectator sport for
centuries, more specifically owing to video live streaming service. This paves
the way for developers to brainstorm on the needs and wants of their target
audience and not just the gamers. For instance, 71% millennial players watch
videos on online games on an average of 6 hours a week. In fact, watching
players play video games is more popular in comparison to watching sports.